Sex, Games and Politics
Monday, July 25th, 2005When politicians finally notice something going on around them the outcome is seldom positive. The recent brouhaha surrounding Grand Theft Auto: San Andreas is a prime example of how selective the people in charge are when it comes to decency in America. While most people are familiar with the GTA issue (it was covered to death by every major media outlet in the world), there are hundreds of examples where questionable content is pushed to minors on television, in movies, in commercials, on the radio, etc, but for some reason, politicians have chosen video games as their battle front.
Politicians, the news media and activist groups were outraged by the sexually explicit content made recently available through hacks in San Andreas. This forced Rockstar Games, the maker of the GTA series, to change the game’s rating to “Adults Only” (no one under 18) until the questionable content was removed. The game already had a “Mature” (no one under 17) rating for its gratuitous use of profanity, violence and sexual innuendos. It wasn’t until actual nudity appeared that it hit the Clinton radar. Apparently, it’s ok to kill cops, light houses on fire, steal cars, hire hookers, beat people to death with sex toys, (I could go on), but showing (animated) sexual intercourse is horribly wrong.
The government has traditionally been very conservative when it comes to sex in video games and oddly lax with violence. Both types of games have been around since the beginning, but with the advance of graphic processing and realism, sex has become more of an issue with politicians. An odd choice since enhanced graphics in violent video games often leads to much more graphic death scenes (beheadings, exploding people, chainsaw massacres) but sex scenes rarely go beyond a nude woman and insinuated sex acts (ala HBO).
Video games are under a political microscope while other forms of media parade sexual content around like a dancing monkey. Today’s cable networks (not that I’m complaining) continue to pump out (and fiercely promote) shows like The Real World, Howard Stern, and anything on E! which are full of underage drinkers, naked tickle fights and buxom bikini babes. The same things if found in video games give politicians migraines.
I once thought conservative politicians fought sex on every front, but now I know they are biased toward video games. When Janet’s “costume malfunction” brought the FCC’s fury down on mainstream media, it was a mere blip on the censorship radar. With video games, every “mature” title is scrutinized beyond recognition if it even hints toward nudity or sexual situations. Titles like BMX XXX, Dead or Alive Beach Volleyball, The Playboy Mansion, and even the Sims draw more negative attention than any similar television program.
Why are politicians so concerned about video games? Because they don’t understand them. They still perceive video games as children’s toys, which is odd because of the high ticket price to obtain them. A kid can walk into any 7/11 and potentially buy serious XXX smut from behind the counter for less than $8, but video games (and the hardware to play them on) are considerably more than the average paperboy makes in a week. Television is free (for the most part) and the shows that air at 3pm on MTV (the Grind, Spring Break specials, and even regular music videos) are far more titillating than any video game I’ve ever played. And now, with digital cable and “OnDemand” kids have a sea of “questionable” content at their finger tips 24/7.
Educating politicians is no small task, but they need to understand that video games have come a long way since Pong. The high cost alone prevents most kids from purchasing games themselves, putting more power in parents’ hands to filter what their children can and cannot play. According to the Entertainment Software Association (ESA), the average game buyer is 37 years old (average video game player is 30 years old) and 95 percent of computer game buyers were over the age of 18.
With the obvious gap between political understanding and what is actually going on in the video game market it’s imperative that associations like the ESA and the ESRB do thier part to move the industry forward. Adults are buying and playing video games in mass and, if the market exists, have access to adult orientated content in video games.
